Real Reason why Blizzard doesn't support Player Interaction ??
Please bear with me for a while, i'll get to the point soon !
We're all super excited for diablo 3 and it's definitely gonna be an amazing (the best) game !
im still really really opposed to things like the RMAH d2 items (requires absolutely no skill), 4player cap, 6skills cap, no skillpoints, no statpoints etc...
but, well... we'll manage and in time it'll grow on us (or me)
but blizzard also tries to shut down "all" player interactions and communications, i think.
first, we all get it.. they develop a diablo 2 items, they release it.. for them its all about making money and while just selling diablo 2 items makes a lot of cash, of course they'll try to make some more (monthly subscription // RMAH) if they can.. and lets face it, 95% of us dont care if we'll have to pay way more for a game like this, thats just the time we're in
of course blizzard would take this opportunity and make more money, so while im really opposed to the RMAH i get it
blizzard already stated that there was a huge amount of people who just played d2 as singleplayer (we all knew that, i prefer multiplayer tho), so they make d3 internet-only since they need more people to use their RMAH to make more money, quite simple
but even tho they say its all because they want people to interact with each other, its not.. they actually want quite the opposite
blizzard understands that a community and communication between people keeps a game alive, but at the same time they want to limit it
why is that?
its all because of the RMAH, MANY features have to suffer because of the RMAH d2 items:
1) no guild support:
so why no guild support? blizzard tries to tell us that its really hard to perfectly implement in a game such as d3 and battle.net 2.0.. but actually, its not..
they wont implement it, because they dont want people, especially noobs to join up with others, to communicate with others
if they'd be able to do that, they'd lose a lot of diablo 2 items
even the biggest noob would understand in what kind of situations it would be smart to use the RMAH and it would kind of situations it wouldnt
-> people would help each other, people would share... people d2 items would explain all kinds of stuff to each other, which all leads to 1 thing..
it leads to less and less people investing their money in the RMAH
if they'd allow these kinds of big player interactions across the diablo 2 items.. a community which consists of 90% complete noobs would suddenly shrink by a lot
2) 4 player cap:
yes, 8 players and 8 followers would be too much in d3, but 5 or 6 would be possibled2 items , especially since we cant use followers in a party...
so why wont they allow it?
same reason, bigger player interactions, more communications between more players = bad for the RMAH
communicating helps people, but it doesnt help blizzard make money
3) no pvp-esport, no custom pvp-games (not possible to fight against certain people d2 items , only possible to team up with your friends..)
(btw, is 1vs1, 2vs2, 3vs3, 4vs4 all supported?)
so why will you be able to play in a team with friends, but diablo 2 items cant choose your enemies, why will it only be a random ladder with random matchmaking...without any kind of ranking, tournaments etc?
blizzard in fact does realize that people DO care about pvp, so why do they want to d2 items draw us away from it?
quite simple actually
if there'd be tournaments, rankings etc... it would all go public, d2 items people would care about it.. would care about their rankings, tournaments etc.. they'd want to participate
now, blizzard cant let that happen... because tournaments etc would be followed by rules.. and people would have to follow them
rules such as "only selffound stuff", "rmah items not allowed", "d2 items legendaries not allowed" blablabla and all sorts of ridiculous rules
But people would follow d2 items , if they did.. blizzard would lose a huge playerbase of potential RMAH users
i understand that they're trying to make money here.. of course, but its getting really ridiculous.... and i hate it that they're always lying
"oh the main reason we've implemented the RMAH is so people stay away from shady 3rd party websites which arent secure"
oh man... just tell the truth diablo 2 items you're trying to make money here, people wont blame you for that
but i do blame them for "destroying" the gameplay just so they can make more money
i bet there couldve been a better solution for all this without d2 items hurting the gameplay/player interaction experience
oh and im also tired of this "people think we've got tons of money, we dont... we have to decide to either put our money in pve or in pvp"
bull****, blizzard got so much money, they could easily make pvp a way more enjoyable experience
now dont get me wrong, im really excited for diablo 3.. pvp looks great d2 items , endgame looks awesome as well, the whole game will be fantastic
what im just pissed about is that there will be no guild support, no real balancing for pvp, 4 player cap, no "custom-game-arena" support.. so you can fight against your friends... (im not diablo 2 items just talking about 1v1 which they migt support later (called "duel), but about 4v4.. fighting with and against your friends
if you implement something as amazing as an arena.. at least make d2 items sure you do it propery.. and add different arenas and different modes...
and really.. no ranking?!?!?!?!?!?!? thats just SAD
oh and i also think the character customization took a big hit (skillpoints, stats), but it'll probably grow on me ! 6 skills cap makes me a little sad tho
well, as i said, dont get me wrong, it'll be an awesome d2 items game, cant wait : )
i probably repeated myself quite a bit in this post, but really dont feel like editing it, you get the point
oh btw, when you buy the collectors edition and therefore get the ingame wings...
what do you think, will it be an item and you can see it just like your other gear permanently (doubt it) or will it be something like, for example: "press c and wings will appear for 10secs"
I agree with a lot of that, especially diablo 2 items that whole BS about a guild system d2 items being hard to impliment in 2.0(lol you can smell that BS a million miles away), and tea if people can't really interact, more people will be forced to use the RMAH later on(remember in most multiplayer games, people lend, and sometimes even give high end items to friends/guild mates).
Being part of a guild help build trust between players(that they may not even know in r/l) to such an extent where It's downright common to use/try out each others items, without constantly needing to worry about being scamed.
Also yea I'm sure that's why there is no single d2 items player mode, because if they are forced online, most likely at some point in time, they'll need to use the RMAH(infact I predict it will be impossible to find any infirnal items being sold for gold, and it would probally be even rare to trade for an infirnal item).
Also yea the PvP is a joke(no competition whatsoever, and only 1 mode at release), really no ranking system lol, then what's the ******* point of PvP.
However I disagree about the 4 player cap d2 items, there's a 4 player cap, because that's Diablo(Diablo is just a multi player game, It's not meant to be a MMO).?
Your post is kind of ugly I have to say, but d2 items after reading it for a while I started to understand what you're actually saying so I decided to read the rest as well??
There is a good point to it though. It really does make sense what you're saying, but I find it hard to actually have an opinion on this.
Standpoint A ) This is Diablo. It is essentially a singleplayer/limited co-op player game that involves trading on a small scale. They want to keep this style in D3, which I can only respect as a player and a Diablo fan.
Standpoint B ) In today's day and age, e-socializing has exploded and being a computer nerd/gamer is now accepted in daily life. We are seeing right now how big e-sports are too. That said, it is somewhat inexplicable that they won't grow into this, and the only thing they add rather than guilds/duels/chats/trading, is the AH/RMAH. Reading your post.. I just don't know d2 items what to think about this. :/
Guilds and more social components would make this game diablo 2 items so much better and bigger on so many levels. But is it worth making that play after a solid and similar Diablo experience in the past??
-General thought on your thoughts:
1) 5-6 vs the 4 cap: Are we shooting for a friendly co-op time experience d2 items are your you aiming for a WoW 10 man raid... Also at a point, what is the point, why stop at 6, have 8, or 10. The challenge and fun factor goes down, and breeds a lazy, inept base of players that don't know how to play their class.
2) Segmenting the community in private public games: Everyone gets there own loot, no loot diving, and WHY would you mingle in the public, potentially grouping with dipshits when you would go in with your friends....
And if they had everyone in the main hubs, this would be called World of Diablo by the community, even if Blizz didn't.
3) On the PvP Esport thing. Rankings be a cool thing, d2 items and MAY EVEN COME OUT later on in the games cycle, expansion. Let me pose this question for all the current and 4+ year old WoW players...Did making WoW Part Esport have any effect on the PvE end or how the class has changed at all?
my answer, "NAWWWWWWWW...hint at sarcasm"
Would you want a classic Diablo experience or a hack and slash game balanced around PvP d2 items, that gimps certains classes in PvE, with spells that have different conditions and effects in PvP, that make it harder to just play the game in the first place...
K.I.S.S.
Keep It Simple Stupid; How I love this old cliche.
4) No Guild Support: What would be the point of the guild? Not that I haven't thought about it, BUT besides being a collective group friends list and maybe more stash space, what else could it EFFECTIVELY be? Add levels to aid in gold, XP,d2 items , gold gain.....I could see MAYBE in future but to add now would me tweeking of game for all the bonuses.
MOST of all, the game is not out, I love one of the mods thinking here. Don't judge, especially if you haven't played it, nor is anything we know no a 100% certain to be there at release. Take a break and stay positive...?
Like it or not, at the end of the day, Blizzard's business diablo 2 items (as with any company) is making money. Not games, not friends, but money. Blizzard could make all the games they want, but if no one bought them, they'd fold. I realize that this is a somewhat extreme example and that there is a sort of chicken/egg situation going on (does Blizz make good games because they make lots of money, or do they make lots of money because they make good games?), but the point is, to insinuate that every decision Blizzard is making with this game is simply to pull d2 items the wool over its consumers' eyes so that they can make more money on the RMAH, which is what the OP is arguing, is absolutely ludicrous. Blizzard isn't greedy, they're a for-profit business.?
Quite honestly, I doubt the RMAH will be a huge success story. There'll be so many middlemen (PayPal, credit card companies, banks, just to name a few) and so many uncertainties that I'll be surprised if the profits experienced by Blizzard from the RMAH will be significant. If I had to guess, over the first four years of the game, we'll see two expansion packs and four years of RMAH, if the RMAH will make even 25% of the profit that the box sales will, I'll be hugely surprised.
Most likely the RMAH profits will be comparable to the d2 items various microtransactions in WoW (like a server change, a name change, etc.), which aren't that large a part of the revenues.
Most of your points are moot, too, since guild support will most likely be added d2 items later (it's not that big a job, but it's still a job, and their priority is to get the game out; features can be added). More PvP modes will be added and custom games (like dueling against selected teams) will probably be added too.
It's not about not having the money to put in PvP, it's about the fact that Diablo III is a PvE game first and foremost, so it'll be a priority to get the game out with superb PvE and some PvP as an extra.?
Hmmm I can see where you are coming from diablo 2 items but I am afraid you are putting too much concern into the RMAH forcing gameplay mechanics.
Diablo 3 is an isometric view, this alone will limit party size. There is no point in having more than a 4 man team in my opnion. I have actually heard the game plays better with 3 players. You can only stuff so many monsters and objects in such a field of view. That is the reason for the 4-player limit.
If there is not a RMAH, then there will be more bots and people will simply resort to the 3rd party sites they always have. WoW stands to lose a lot of subscribers with the release of high-quality upcoming MMOs such as KOTOR and GW2. This RMAH is a way for Diablo 3 to become a higher priority and thus keeping it streamlined and continually updated.
PvP ranking for Diablo 3 would be pointless. The game is too dependandt on gear and to create a type of item level for indivual ranking systems would be absurd. There is no point in really having a ranking system in a gear based game. Thats why I dont play WoW arena anymore, it became to gear dependant AND skill dependant yet it was ranked. I believe Diablo PvP will be Skill over gear, but gear can make the difference between a win and a loss, thus no ranking.
I would like to see a Guild feature implemented, and I think you make a solid point there, if players can easily trade and communicate within large groups it would hurt them financially. However, there is still a GAH, and gold will have a value on the RMAH its all tied together. We should have guilds, period. Even Hellgate has guilds for F sake.?